MediCheck
case study

Cuello, Maria Agustina
Design interfaces display

Project context

This personal project highlights my UX/UI skills and design process by tackling the challenges of medication management. It involves user research, persona development, and prototyping to create an effective solution for improving adherence and health outcomes.

  1. Timeline: 10 days

  2. Team: Independent UX Designer

  3. Tools: Figma Design, Figma Jamboard, Canva

Adherence to long-term therapy for chronic illnesses in developed countries averages 50%.

World Health Organization. (2003). Adherence to long-term therapies: Evidence for action. World Health Organization.

Problem

Many individuals struggle with managing their medication schedules, leading to missed doses, confusion over refills, and decreased adherence to prescribed treatments. This lack of effective tracking and reminder systems can negatively impact health outcomes, highlighting the need for a user-friendly solution that simplifies medication management and promotes consistent adherence.

Solution

Design a mobile application that helps users track their medication intake through reminders, ultimately improving adherence to treatment and supporting their overall health.
Promotion poster of MediCheck App

Research

I decided to base my user research on people living currently in my country Argentina.
As soon as I started the project I decided to conduct a user research in a survey form, for that I used Google Forms, and I questioned participants about their medication usage, the problems they have with following a treatment, if they have used any application to help with that and functionalities or tools they expect on an app that can help them with their medicine intake.

Graphic from survey

None of them have used an app for treatment adherence , except for one wh uses an app for their menstrual cycle.

Graphic from survey

In terms of older adults,the number of medicines they are taking is more than 3 on average.

Graphic from survey

The main needs were to know what medication they are taking and when they need to do it.

Key Takeaways

The app needs to focus on tracking the medicine and adding reminders for it.

It has to be easy to use for adults and fast to add new medication expecting that the user will have more than one medicine to add.

Competitors analysis

While researching, I found some main problems that people faced with some similar applications. Most information was in English, and the notification functionality was not working properly. I also noticed that some of them had many functionalities that people were not using. I decided that my solution had to be completely in Spanish and have a few main functionalities in its first design

User-Centric Approach

After conducting user research, I focused on creating user personas and journey maps to ensure a user-centric design approach. Utilizing Figma Jamboard, I synthesized insights from interviews to develop one detailed persona that represent the diverse needs and challenges of potential users.

The journey maps illustrated the user experience, highlighting pain points and opportunities for improvement. This iterative process allowed me to keep the users' perspectives at the forefront, guiding design decisions and ensuring that the final product effectively addresses their needs.

User Persona and map Journey

User persona and map journey

What does Ricardo Need?

Specific Problem statement

Ricardo Perez is an older adult who needs a user-friendly mobile application to track his medication intake because it will help him remember to take his medications consistently, improving his adherence to treatment and supporting his overall health.

Specific Solution statement

While doing the map journey I realized project that the main point was working on adding the first medication so I decided to focus on that section of the app due to time constraints. So for this project, the main flow is getting the user from downloading the app to adding his first medication.
If Ricardo can easily add and track his medications in the app, then he will achieve better adherence to his treatment plan and improve his overall health.

Paper Wireframes

I started sketching some basic ideas of how the boarding process would be and after doing the diagram flow I started doing some simple wireframes to see the distribution of information and the visual keys for the onboarding process and adding the first information.

Paper Wireframe

Information Architecture

For the information Architecture I desided to do some flow diagrams to viasually see how theprocess to get the person from signing up to use the application. That is when I decided that the main point was the adding of the first medication. So I created a specific flow for that diagram the viasually see how the information would be distributed and what the specific requirements would be.

Flow diagram of app

Mid Fidelity Wireframes

To create a mid-fidelity prototype I used the Material 3 Design system on figma, based on my paper wireframes I created a fast and easy prototype so I could test on the user how the information architecture was structure first and then work on the visuals.

Mid fidelity prototype

User Interview

Once the first prototype was completed I conducted two interviews.
The main task was to do the onboarding process, from the download of the app to adding the first medication.
There I got some insights mostly on the information architecture, in terms of the information itself, how the questions were worded but also on the hierarchal structure of the information.
This gave me some insights to develop a better prototype.

key takeaways

Lack of clear instructions

Wrong distribution of information

Confusion on the terms used

High Fidelity Design

I use Figma as the main tool for the high-fidelity prototype and Canva for the brand logos. I created a full Design System for the project, colors, typography, and basic components with its variants to simulate the most real use when doing the interviews.

Prototype

Usablity Testing

I conducted a new User interview for the final prototype.
For this interview the task was the same as previously download the application and complete the onboarding process from signing up to adding a new medication

Key Takeaways

Vissually appealing

Easy and fast to start using

No doubts during onboarding process

What I learned

Through this project, I gained valuable insights into the importance of user-centered design. Conducting user interviews taught me how to empathize with users and understand their unique challenges, while developing personas and journey maps helped me visualize their experiences. I improved my skills in creating wireframes and interactive prototypes using Figma, and learned how crucial user feedback is in refining designs.Overall, this project reinforced my ability to translate user needs into effective solutions, enhancing both my design process and problem-solving skills.

App login interface

What's next ?

As I continue to develop my skills and explore new opportunities, I’m eager to connect with like-minded professionals and potential employers. If my design work resonates with you or aligns with your needs, I’d love to discuss how we can collaborate or how I can contribute to your team.